Immersive
Drawing on my background in art and film, I have spent the past few years gaining experience with CG art, game design, and development for desktop and VR platforms. I am currently exploring modeling, texturing, and lighting with Blender 3D and Unity. You can follow these endeavors as they progress on my technical website, Immersive Owl.
Animation & Particle Effects
HDRI 360 scene with animated cherry blossom petals
3D Object Modeling
Anatomical heart pendant model made in Blender 3D
Procedural Materials
Low poly alchemy bottles with procedural glass surface
VR | XR
Experience with Unity and Three JS